Map – Size Matters
Hello fellow sailors,
The development of Open Sea Simulator is still sailing forward—lately, I’ve been focused on making the water-boat physics feel even smoother. I can’t wait to share more about that soon. But today, I want to talk about something just as important: the map.
Since Open Sea Simulator is an open-world sailing game, the map design is at the heart of the gameplay experience. The game features a large, seamless 64 km² map—no limits, no restrictions (except in the demo version), and absolutely no loading screens (I really can’t stand those).
Here it is:

As you can see, most of the map is open sea. Life in Open Sea Simulator revolves around the ocean—both literally and metaphorically. But there’s also a significant landmass to explore (and for me to finish designing!).
One of the game’s key pillars is its variety of playstyles: maybe you’ll start as a humble fisher in a quiet coastal town, selling your catch at the local market. Or perhaps you’ll run a small tourism company in a sunny Mediterranean port. You could even scale up to manage a full-blown shipping and logistics empire from an industrial harbor. These possibilities require a rich, diverse map—different regions, biomes, and cities—each tailored to its own style of gameplay.
I’ll share more details about these regions soon. For now, here are some early screenshots of the game (keep in mind, everything is still a work in progress):



Wishing you all smooth sailing